AI Insights · Timothy · September 2021
Top 5 Gacha Games on Android in Austria: Q3 2021 Performance
Discover the performance trends of the top 5 Gacha games on Android in Austria during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 Gacha games on the Android platform in Austria exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Head Ball 2 - Online Soccer from Masomo Gaming saw its weekly revenue fluctuate, peaking at around $1.8K in early July and late August. Downloads showed a declining trend, starting from 2.2K in late June and dropping to approximately 1.3K by the end of September. Active users also declined from 18.3K to 15.5K over the quarter.
Genshin Impact: Natlan Launch, published by COGNOSPHERE PTE. LTD., experienced significant revenue spikes, particularly in the last week of August with a high of $80K. Downloads fluctuated, reaching a peak of 1.8K in late July, while active users grew from 9.7K in late June to 11.9K by mid-September before stabilizing around 10.5K towards the end of the quarter.
8 Ball Pool by Miniclip.com showed a steady revenue trend, averaging around $2.2K per week. Weekly downloads remained relatively stable, with a slight increase from 1K in late June to 1.4K by the end of September. Active users hovered around the 10.5K to 11.1K mark throughout the quarter.
Need for Speed™ No Limits from ELECTRONIC ARTS had a consistent revenue performance, peaking at $2.6K in mid-September. Downloads saw a significant drop from 1.6K in mid-July to just over 400 by the end of September. Active users fluctuated, peaking at 5K in mid-July but eventually declining to 2.6K by the end of the quarter.
Top War: Battle Game, published by RiverGame, maintained a robust revenue stream, with weekly earnings ranging from $10.8K to $14.7K. Downloads, however, showed a sharp decline from 1.2K in late June to just 368 by the end of September. Active users also decreased steadily from 9.2K in late June to 6.1K by the end of the quarter.
This data, sourced from Sensor Tower, provides a comprehensive view of the performance of these popular Gacha games in Austria. For more detailed insights and trends, visit Sensor Tower's platform.